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HFALLOUT.LOC
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1995-07-20
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13KB
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369 lines
// BASIC MAP LAYOUT (HFALLOUT.CUR)
// NOTES ON FORMAT:
// No line should be longer than 120 characters in length anywhere in here
// Standard ANSI color and graphics are allowed in location descriptions
// NAME <...> at the top of this file is currently not being used
// Start and end each location with BEGIN/END_LOCATION
// TYPE refers to the type of map location this is: STD, SHOP, etc.
// - After TYPE, leave a blank space, then the one word map location type
// FILE is used if a map location needs a file (ie: a shop needs a list)
// - If the type requires a file, the filename follows after a blank
// Start and end each description with BEGIN/END_DESCRIPTION
// - Everything between the start and end is displayed as is
// - To have ANSI gfx and color, just use standard ANSI format
// - Terminate each line with a standard C/R (\n); don't go past 80 columns
// DIRECTIONS: Start and end each direction list with BEGIN/END_DIRECTION
// - The first character on each line represents the "direction" available
// - There should be a space followed by the a file-name and another space
// - The file-name should be that of another file like this one containing
// the description of the area a player is currently at
// - The file-name must be one word only, CAPS aren't a must but I use 'em
// - The rest of the line is the location corresponding with that direction
// - Spaces are allowed in the location name
NAME HFALLOUT
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Shelter Entrance
TYPE STD
DEFAULT R
MAP HHARD.MAP
BEGIN_DESCRIPTION
You are standing at the entrance to the city's Fall-Out shelter. Before
you stands a huge door preventing people from coming in or getting out.
Looking it over, you can easily see the door's been tampered with many times
by people attempting to get in or out. There is nothing else to note of this
sturdy structure. The only other place to go is to [R]eturn to the street.
END_DESCRIPTION
BEGIN_SECRET_TEXT
You look closely at the heavy door securing the fall-out shelter. It's
controlled electronically by a keypad. Wires hang out from all over the
controls. After fooling around with the wires, touching a few together,
grounding some others, suddenly the whole door grinds slowly open allowing
you entrance to the shelter.
END_SECRET_TEXT
BEGIN_DIRECTIONS
[R]eturn - HHARD Hard Drive Crater
[D]oor S HFALLOUT Fall-Out Level 1 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 5
LIST HHARD.NPC
END_ENCOUNTER
END_LOCATION Fall-Out Shelter Entrance
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Shelter Stairs
TYPE STD
MAP HFALLOUT.MAP
BEGIN_DESCRIPTION
You're standing in a huge staircase allowing access to the various levels
of the Fall-Out Shelter. It's filled with garbage and refuse. The occasional
decomposing body catches your eye and some horrible smell wafts through the
whole staircase.
You can take the stairs to Level [1], at ground-level, or Level [2], the
mid-level, or the deepest, darkest bottom, Level [3].
END_DESCRIPTION
BEGIN_DIRECTIONS
[1]st_Level - HFALLOUT Fall-Out Level 1 Hallway
[2]nd_Level - HFALLOUT Fall-Out Level 2 Hallway
[3]rd_Level - HFALLOUT Fall-Out Level 3 Hallway
END_DIRECTIONS
END_LOCATION Fall-Out Shelter Stairs
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Level 1 Hallway
TYPE STD
MAP HFALLOUT.MAP
BEGIN_DESCRIPTION
Bodies lie strewn about the hallway you're in. Some died violent, horrible
deaths, whereas others died of disease or hunger. Clearly the Fall-Out shelter
was less than a success.
On the [E]ast and [W]est sides of the hall are doors leading into huge rooms
filled with beds and dozenes of more bodies. There is also a [S]taircase here
that will take you to some darker recesses of the building. Lastly, there is
a door at the [N]orth end of the hallway that will take you to the entrance
and back to fresh air.
END_DESCRIPTION
BEGIN_DIRECTIONS
[W]est - HFALLOUT Fall-Out Section 1A Beds
[E]ast - HFALLOUT Fall-Out Section 1B Beds
[N]orth - HFALLOUT Fall-Out Shelter Entrance
[S]tairs - HFALLOUT Fall-Out Shelter Stairs
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 30
LIST HFALLOUT.NPC
END_ENCOUNTER
END_LOCATION Fall-Out Level 1 Hallway
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Section 1A Beds
TYPE STD
DEFAULT R
MAP HFALLOUT.MAP
BEGIN_DESCRIPTION
This room is huge. Literally hundreds of beds are spaced around with the
occasional hanging cloth screen acting as some kind of wall for a feeble
attempt at privacy. Many of the beds still hold occupants, long dead from
various demises.
There's evidence that some people are still making this place home. Garbage
is strewn around some of the beds, and the remains of many small fires can be
seen around.
After a thorough look around, there's nothing too exciting in here. The
door on the east side will [R]eturn you back to the Level 1 Hallway.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HFALLOUT Fall-Out Level 1 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 40
LIST HFALLOUT.NPC
END_ENCOUNTER
END_LOCATION Fall-Out Section 1A Beds
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Section 1B Beds
TYPE STD
DEFAULT R
MAP HFALLOUT.MAP
BEGIN_DESCRIPTION
At one time, this huge room held hundreds of beds for city residents.
However, possibly due to some kind of bomb damage, the roof here has collapsed
burying everything, and everyone, in a ton of cement. You can see sky through
the collapsed ceiling above the rubble so whatever kind of containment this
Fall-Out shelter was attempting was surely breached.
There are still a couple of beds remaining unburied, but they've been
stripped of their clean sheets and lie on their sides or flipped over. The
wind whirls through the room, making it a harsh place to try and reside
compared with the rest of the building.
The only exit appears to be the large doors on the west side [R]eturning
you to the Level 1 hallway.
END_DESCRIPTION
BEGIN_SECRET_TEXT
You manage to find a few handholds and start climbing the fallen rubble in
an effort to reach the roof. The cement and steel you climb is precarious and
threatens to fall but finally you pull yourself onto what's left of the roof.
END_SECRET_TEXT
BEGIN_DIRECTIONS
[R]eturn - HFALLOUT Fall-Out Level 1 Hallway
[U]p S HFALLOUT Fall-Out Rooftop
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 40
LIST HFALLOUT.NPC
END_ENCOUNTER
END_LOCATION Fall-Out Section 1B Beds
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Rooftop
TYPE STD
DEFAULT D
MAP HFALLOUT.MAP
BEGIN_DESCRIPTION
The roof of the Fall-Out Shelter is not high. You're only 1 floor off the
ground. It's nice to be back in mostly fresh air again though. The wind
blows through your hair and chills your skin. From here you can't see much
more than you could from the ground, just some delapitated buildings and the
cluttered streets.
There doesn't seem to be anywhere else to go up here, and the only way
[D]own is to brave the pile of rubble you scaled to get here.
END_DESCRIPTION
BEGIN_DIRECTIONS
[D]own - HFALLOUT Fall-Out Section 1B Beds
END_DIRECTIONS
END_LOCATION Fall-Out Rooftop
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Level 2 Hallway
TYPE STD
MAP HFALLOUT.MAP
BEGIN_DESCRIPTION
The hallway here at level 2 has actually been kept up. Most of the garbage
has been thrown out and there are no bodies lieing dead on the floor. The
rancid, decaying smell here is just as strong as the other levels though.
Along the [E]ast and [W]est walls of the hall are doors leading into massive
rooms, each with a few beds and curtain dividers. There is also a [S]taircase
here leading to the other levels of the shelter.
END_DESCRIPTION
BEGIN_DIRECTIONS
[W]est - HFALLOUT Fall-Out Section 2A Beds
[E]ast - HFALLOUT Fall-Out Section 2B Beds
[S]tairs - HFALLOUT Fall-Out Shelter Stairs
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 30
LIST HFALLOUT.NPC
END_ENCOUNTER
END_LOCATION Fall-Out Level 2 Hallway
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Section 2A Beds
TYPE STD
DEFAULT R
MAP HFALLOUT.MAP
BEGIN_DESCRIPTION
This room has been mostly emptied out. The usual bodies and beds you were
expecting are gone. Now this huge room contains only a single bed surrounded
by walls of curtain dividers and a huge comfy chair. Otherwise the room is
empty. The door you came through on the east wall will [R]eturn you to the
Level 2 hallway and looks like the only exit.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HFALLOUT Fall-Out Level 2 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PERM HPERMH.NPC Wild Strike
PROB 10
LIST HFALLOUT.NPC
END_ENCOUNTER
END_LOCATION Fall-Out Section 2A Beds
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Section 2B Beds
TYPE STD
DEFAULT R
MAP HFALLOUT.MAP
BEGIN_DESCRIPTION
The place is a disaster. Half of this massive room is just a storage place
for all kinds of junk. Beds, curtain dividers, sheets, and a variety of pots
and pans, etc. are piled on top of each other. The other half of the room is
someone's kitchen/storage room. A fire-pit has been made and boxes of food
stolen from all over the city lie half empty.
It looks like the door on the west wall you came through is the only way
out of here and will [R]eturn you to the Level 2 hallway.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HFALLOUT Fall-Out Level 2 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 40
LIST HFALLOUT.NPC
END_ENCOUNTER
END_LOCATION Fall-Out Section 2B Beds
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Level 3 Hallway
TYPE STD
MAP HFALLOUT.MAP
BEGIN_FIRST_DESCRIPTION
When the smell of this section first hits you, you almost want to vomit...
END_FIRST_DESCRIPTION
BEGIN_DESCRIPTION
This hallway is a nightmare. Bodies lie in various horrifying states of
decay. Most of them have been torn apart by something or someone. The walls
are stained with blood splashes and huge claw marks. The smell of the bodies
and refuse on this level is sickening.
On the [E]ast and [W]est sides of this hallway are doors to gigantic and
equally destroyed rooms. There is also a [S]taircase here leading to the
other levels of the shelter.
END_DESCRIPTION
BEGIN_DIRECTIONS
[W]est - HFALLOUT Fall-Out Section 3A Beds
[E]ast - HFALLOUT Fall-Out Section 3B Beds
[S]tairs - HFALLOUT Fall-Out Shelter Stairs
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 30
LIST HFALLOUT.NPC
END_ENCOUNTER
END_LOCATION Fall-Out Level 3 Hallway
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Section 3A Beds
TYPE STD
DEFAULT R
MAP HFALLOUT.MAP
BEGIN_DESCRIPTION
This room is utterly destroyed. Not by a bomb or fire, but by some kind of
animal. The furniture, consisting mostly of beds and cheap tables, is broken
and lieing in piles, some of which look a little like shelters. Bodies, and
pieces of bodies, lie strewn around the room. The place is dirty and covered
in blood stains.
The door you entered through on the east wall will [R]eturn you to the
Level 3 hallway and appears to be the only exit.
from here.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HFALLOUT Fall-Out Level 3 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PERM HPERMH.NPC Fall-Out Beast
PROB 40
LIST HFALLOUT.NPC
END_ENCOUNTER
END_LOCATION Fall-Out Section 3A Beds
//---------------------------------------------------------------------------
BEGIN_LOCATION Fall-Out Section 3B Beds
TYPE STD
DEFAULT R
MAP HFALLOUT.MAP
BEGIN_DESCRIPTION
The room seems darker than the others in the building. The whole shelter
is black without power and you always use your light to look around, but the
walls of this room have been blackened by the smoke of a huge bonfire that has
been built in the middle. The pile of burnt coals consists of mattresses,
wood, and sheets but looking closely you can see the charred remains of a few
bodies.
The west wall holds the door you came in through [R]eturning you to the
Level 3 hallway and is the only exit from the room you can spot.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HFALLOUT Fall-Out Level 3 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 40
LIST HFALLOUT.NPC
END_ENCOUNTER
END_LOCATION Fall-Out Section 3B Beds